Cal3D

Cal3D

Where vertices learn to move!

A skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3d client for Worldforge. But it evolved into a stand-alone component used in many different kinds of applications.

I started the project back in 2001 and maintained it until end of 2002 when I handed it over to the community.

Repository

Screenshots

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